War Bells starting…
Harmonics & grain field — driven by Activity, Shape, Grain Env, Mix, Space and the effect family. Live values flow in when connected to your Move.

The interactive manual

Granular · glitch · delay · looper multi-effect for the Ableton Move. The panel above is a live synth — and every control named in these docs can be nudged inline, right where it's explained.

01What it does

War Bells chops whatever runs through it into tiny pieces and rebuilds them — as shimmering loops, grain clouds, glitchy stutters, or rhythmic delays — then sweetens the result with pitch wobble, reverb, a filter, and a 60-second looper.

Twist and — the panel up top and the harmonics react instantly (and so does your Move, when connected).

02The eleven effects

Four families. Tap a family to see its effects; tap an effect to load it — then tweak its variables right on the card, just like the knobs above.

See it: a grain cloud

This visualiser reacts to Activity (how many grains), Shape (their size) and the effect family's colour. Twist the knobs above (or the inline ones) and watch.

03The macro knobs

Eight root knobs: the first two pick the sound, the rest shape it. Each re-interprets per effect — Activity = more of the effect's thing; Repeats = how long it rings on.

Activity

Density / complexity.

Repeats

How long it sustains.

Rv Tone

Reverb high-/low-pass; centre = flat (Shape moved to the Tone page).

Mix

Dry vs. effect (100% can fully cut the dry).

Space

Reverb + delay wash.

Filter

Global resonant low-pass; full = open.

04Grain envelope

On the Tone page, Grain Env sets each grain's volume shape — a small control with a big character change.

Soft

Smooth fade — round, clickless (default).

Pluck

Abrupt onset then fade — percussive.

Swell

Ramps up — the reverse feel.

Gate

Flat on/off — gated, stuttery.

05Time & tempo

Loops, grains and delays retrigger in time. Subdiv sets how fast relative to the beat. Clock picks the source:

Free (default)

Free-running internal tempo that drifts gently — breathes, never locks. A free-running, never-quite-locked feel.

Sync

Locks hard to the Move's host clock.

Man

Fixed BPM via Tempo.

Subdivision:

06Space & reverb

The Space knob blends a delay + reverb tail. Four rooms:

Rv Tone shapes the reverb's character from its own root knob. Centre is flat; turn down to high-pass the tail (thins the lows — tames the low-end build-up ambient reverbs are prone to), turn up to low-pass it (darker, warmer). It filters the reverb send, so it stops mud at the source rather than masking it.

Stereo sets the overall output width (Space FX page). Centre is neutral; turn down to narrow toward mono, up to widen. It boosts the side of the image, so it opens up a mono source's stereo halo (the panned grains, the ping-pong delay, the reverb) while leaving a centred mono dry untouched — mono-safe.

Pitch mod lives here too — from gentle chorus to seasick wobble.

07Character presets

One tap sets effect + all macros to a curated character:

08Make it alive: motion, pitch & generate

Four ways to take the same sound somewhere distinct — musical, moving, and self-evolving — without leaving the palette.

Shimmer

Feeds the reverb tail through a pitch-shifter for rising octave/fifth shimmer (Space FX page).

Sustain & Warp (tape engine)

Sustain pushes the space-delay feedback toward unity so repeats accumulate instead of decay — sound-on-sound "storing up", kept safe by a soft-limit + DC blocker. Warp sweeps the delay time, which is secretly a pitch shifter (ρ = 1 − D'): move it to bend/dive, or point the Motion lane at it for vibrato. Stack them and the stored swells re-pitch as they cycle (the Spiral preset).

Scale-lock

Snaps pitched grains/glides to a scale so everything stays in key (Tone page).

Motion

A tempo-synced LFO that modulates a chosen macro — built-in movement.

Evolve & Dice

Clocked, bounded re-rolling for textures that drift and never repeat; Dice re-rolls now.

Drift

Gives each of the 6 grain voices its own slow, independent LFOs on level, pan & pitch — the cloud breathes and moves continuously, each layer on its own clock. Where Evolve jumps and Motion sweeps one macro, Drift is the per-voice wander.

Bloom

Ducks the wet under your playing so the effect swells back in the gaps between notes (Perform page) — internal self-sidechain, distinct from a chain ducker.

09Perform

Reverse

Backwards grain/loop playback.

Hold

Freezes the last moment into an endless bed.

Hold Mode

Latch (toggles) vs Gate (while held).

10The 60-second looper

Record, overdub, re-speed. Transport: (buffers allocate only when you record — idle instances cost no RAM; the loop doesn't survive a Move clip/patch change, so save it to a User Slot to keep it).

On / off

Level

Speed

Reverse

Record src

Post = capture the processed sound; Pre = capture dry, then process the loop.

Solo

Plays only the loop (mutes the live signal).

11User preset slots

Save your own sounds — params and the recorded loop — to 16 on-device slots. Pick then .

Save

Writes all params + loop to the slot.

Load

Recalls params + loop, arms the looper.

Del

Clears the slot.

12Config & MIDI

Input

Bypass · Trails · Eco

Trails (Avalanche-style): when you bypass, the delay/reverb tail rings out and decays naturally (length follows Repeats/Space) while dry passes clean — hard bypass cuts the tail instead. Eco = lighter 4-comb reverb + caps the granular voices at 4 (only thins dense patches) for stacking instances — ~24% less CPU per instance. Both off by default.

Tone extras

CCControlsCCControls
6Activity15Resonance
7Shape16FX Vol
8Filter19Mod Depth
9Mix20Reverb
11Repeats22Looper
12Space28–35Transport
33Rv Tone47Reverse
Program Change selects effect + variation (effect = PC÷4, var = PC mod 4).

13Web control

This page is dual-purpose. Served from GitHub Pages it's an interactive demo + manual. Opened from your Move it becomes a live controller of the real plugin.

Go live: with War Bells loaded in a chain slot, open this page from the device:

http://move.local:7700/api/remote-ui/module-assets/war_bells/web_ui.html

It connects to the Schwung Manager's WebSocket, finds War Bells in your slots, and every control here drives the DSP — while hardware-knob moves flow back into this page. (Live control needs an http origin; an https page can't open an insecure socket, so the Pages copy stays in demo mode.)

14Get it on your Move

From the catalog (easiest): open the Module Store in Schwung on your Move, search War Bells, and install. (Available there once it's listed.)

Manual install: download the latest war_bells-module.tar.gz from the releases page, then from your computer:

scp war_bells-module.tar.gz ableton@move.local:/data/UserData/
ssh ableton@move.local 'tar -xzf /data/UserData/war_bells-module.tar.gz \
  -C /data/UserData/schwung/modules/audio_fx/'

Then reload Schwung (or restart the Move) and add War Bells as an audio FX in a chain. Full instructions, source & releases: github.com/seajaysec/war-bells.